GD7 스탯

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   achor ( Hit: 275 Vote: 4 )
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Base Race Stats

The base stats of all character races have changed, to improve balance among the races:

FIGHTER Human Elf Dark Elf Orc Dwarf Kamael

STR

88

82

92

88

87

88

DEX

55

61

56

50

53

57

CON

82

82

77

87

85

80

INT

39

41

42

37

39

43

WIT

39

38

39

38

37

36

MEN

38

37

35

41

40

37


MYSTIC Human Elf Dark Elf Orc Dwarf Kamael

STR

38

36

39

40

40

40

DEX

27

32

30

23

24

28

CON

41

38

37

43

42

38

INT

79

74

85

77

82

82

WIT

78

84

77

74

72

78

MEN

78

77

73

84

81

75


Basic Attribute Stats

The bonus effects of basic attribute stats have changed:

Basic Attribute

Previous Bonuses

New Bonuses

STR

P. Atk.

P. Atk., P. Critical Damage

DEX

P. Critical Rate, P. Accuracy, P. Evasion, Atk. Spd., Spd., Accuracy, Shield Def. Success Rate

P. Critical Rate, P. Accuracy, P. Evasion, Atk. Spd.

CON

Max HP, HP Regeneration, Weight, Breath, P. Resistance

Max HP, HP Regeneration, Weight, Breath, Shield Def. Success Rate, Resistance to physical abnormal state

INT

M. Atk.

M. Atk., M. Critical Damage

WIT

M. Critical Rate, M. Accuracy, M. Evasion, Casting Spd., M. Def. Rate

M. Critical Rate, M. Accuracy, M. Evasion, Casting Spd., M. Def. Rate

MEN

M. Def., Magic Cancel Rate

M. Def., Magic Cancel Rate, Resistance to magical abnormal state


Basic Combat Stats

  • Speed is no longer affected by Dexterity (DEX). The base speed of all races has changed.
  • Magical Accuracy (M. Accuracy) is now a stat attribute. The higher a character’s Magical Accuracy, the higher that character’s chance of making a successful magical attack.
  • Magical Evasion (M. Evasion) is now a stat attribute. The higher a character’s Magical Evasion, the higher that character’s chance of evading a magical attack.
  • The bonus effect of the Magical Critical Damage (M. Critical Damage) stat has been reduced from 2.5 times more damage to 2 times more damage.

 

Resistance to Mesmerizing Debuffs

Awakened classes have a boosted resistance to mesmerizing debuffs, also known as incapacitating debuffs. There are two types of mesmerizing debuffs:

  • Physical: Stun, Paralyze, Knockback, Knock Down, Hold, Disarm, Petrify
  • Mental: Sleep, Mutate, Fear, Aerial Yoke, Silence

When an Awakened character is affected by a mesmerizing debuff, that character’s chance of being affected by another debuff of the same type is lowered for 15 seconds. If the character is affected with a second mesmerizing debuff, the chance of being affected by another successful mesmerizing debuff decreases even further.

  • The first mesmerizing debuff has the usual chance of success.
  • The second mesmerizing debuff has 60% of the usual chance of success.
  • The third mesmerizing debuff has 30% of the usual chance of success.
  • A character affected by three mesmerizing debuffs at once becomes immune to further mesmerizing debuffs.

In addition, some Awakening class skills boost resistance to physical (P. Mez resistance) or mental (M. Mez resistance) mesmerizing debuffs.


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First Written: 11/11/2003 08:01:24
Last Modified: 03/16/2025 18:50:19